By Wizards RPG Team
In the event you search to stem this tide of chaos at its resource, keep on with my lead--I set out for the feared Abyss at the morrow.--Lord Amgar the daring, Paladin of BahamutThe planes have continuously been a spot of serious secret and risk within the Dungeons & Dragons Roleplaying video game, and the hot array of planes debuting in 4th version proceed that grand culture. domestic to gods and devils, demons and genies, fey and titans, those unusual dimensions supply limitless event possibilities for Dungeon Masters and their players.This worthwhile trip consultant additionally is useful for avid gamers trying to conflict demons, devils, elementals, and different iconic D&D monsters local to the planes.
Read or Download Manual of the Planes: A 4th Edition D&d Supplement (D&d Rules Expansion) (Dungeons & Dragons) PDF
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If you happen to search to stem this tide of chaos at its resource, persist with my lead--I set out for the feared Abyss at the morrow. --Lord Amgar the daring, Paladin of BahamutThe planes have continually been a spot of serious secret and chance within the Dungeons & Dragons Roleplaying online game, and the hot array of planes debuting in 4th variation proceed that grand culture.
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Extra resources for Manual of the Planes: A 4th Edition D&d Supplement (D&d Rules Expansion) (Dungeons & Dragons)
Gravity: Normal. Mutability: Normal. Some eladrin sages claim that the Feywild is the dream of the natural world itself. The Feywild is in many ways indistinguishable from the natural world. However, like a dream, the Feywild is a dangerous, vibrant reflection of the familiar. The geography of the Feywild parallels that of the mortal realm, if loosely. Various mountains, rivers, and seas on the natural world are found on the Feywild. However, the distances between landmarks in the Feywild—and the landmarks themselves—are often distorted.
Archfey range from kindly to malicious and from compassionate to uncaring. Most are perilous for mortals to deal with, but others find mortal heroes fascinating and sometimes favor them with gifts of power or knowledge. In general, the archfey are absorbed in their own rivalries, intrigues, and old enmities. They work at cross-purposes with each other, although the most powerful archfey govern factions of like-minded fey. The Court of Stars Several times a year, at no set schedule, the archfey and their allies gather for a parliament and bacchanalia, merging their royal courts into one great congress.
37 9/24/08 8:38:04 AM The Sea Lords Merfolk and other aquatic fey collectively assemble in the Court of Coral. The fey of the rivers and oceans bow to the will of the eladrin archfey known as the Sea Lords. Elias and Siobhan Alastai are brother and sister, eladrin who only a few centuries ago achieved a level of power elevating them to the archfey. Because of their recent elevation, they are less emotionally detached than many of the archfey. They are, if not approachable, at least not as terrifying as many of the other great nobles of the Court of Stars.
Manual of the Planes: A 4th Edition D&d Supplement (D&d Rules Expansion) (Dungeons & Dragons) by Wizards RPG Team